Continue implementing interface
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parent
923655df9c
commit
507ef83607
91
main.py
91
main.py
@ -30,8 +30,8 @@ class Circus:
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self.state = 0 # 0 means Circus is not used in game yet, 1 means next wagon in list is #1, and so on
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self.state = 0 # 0 means Circus is not used in game yet, 1 means next wagon in list is #1, and so on
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def enable(self):
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def enable(self):
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if self.state == 0:
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if self.state > 0:
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print("Circus is not or no longer in game.")
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print("Circus is already in game.")
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return False
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return False
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self.state = 1
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self.state = 1
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@ -67,6 +67,7 @@ class TreasureCard:
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if self.state == -1:
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if self.state == -1:
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print("Treasure hunt has not started yet or is completed.")
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print("Treasure hunt has not started yet or is completed.")
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return False
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return False
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print("Congrats! You obtained $" + str(self.treasures[self.state]))
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self.state = self.state + 1
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self.state = self.state + 1
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if self.state == 5:
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if self.state == 5:
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print("All treasures have been found.")
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print("All treasures have been found.")
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@ -79,6 +80,7 @@ class ConcessionCard:
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# 7 gold nuggets, as rewards when the player succefully connects a city to their concession. The player can choose
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# 7 gold nuggets, as rewards when the player succefully connects a city to their concession. The player can choose
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# which nugget to earn, and then discovers the associated reward (between 11 and 17 coins).
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# which nugget to earn, and then discovers the associated reward (between 11 and 17 coins).
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# A ConcessionCard is then composed of 7 nuggets, with the rewards randomly distributed.
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# A ConcessionCard is then composed of 7 nuggets, with the rewards randomly distributed.
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def __init__(self):
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def __init__(self):
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availableValues = [11, 12, 13, 14, 15, 16, 17]
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availableValues = [11, 12, 13, 14, 15, 16, 17]
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nuggetsNb = len(availableValues) - 1
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nuggetsNb = len(availableValues) - 1
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@ -93,11 +95,18 @@ class ConcessionCard:
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return {1, 2, 3, 4, 5, 6, 7} - self.taken
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return {1, 2, 3, 4, 5, 6, 7} - self.taken
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def takeReward(self, choice):
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def takeReward(self, choice):
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if not choice.isdigit():
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print("Please choose a number.")
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return False
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choice = int(choice)
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if choice not in range(1, 8):
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print("This is not a valid number")
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return False
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if choice in self.taken:
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if choice in self.taken:
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print(str(choice) + " has already been obtained.")
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print(str(choice) + " has already been obtained.")
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return False
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return False
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self.taken.add(choice)
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self.taken.add(choice)
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print("Congrats! You obtained $" + str(self.nuggets[choice]))
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print("Congrats! You obtained $" + str(self.nuggets[choice - 1]))
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class Player:
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class Player:
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@ -131,7 +140,22 @@ class Game:
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color = input("Enter player " + str(n + 1) + "'s color: ")
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color = input("Enter player " + str(n + 1) + "'s color: ")
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self.players.append(Player(color))
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self.players.append(Player(color))
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def getPlayerByColor(self, color):
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for player in self.players:
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if player.color.lower() == color.lower():
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return player
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print("ERROR: player '" + color + "' is not defined")
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return False
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def enableConcession(self):
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self.concession = True
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def disableConcession(self):
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self.concession = False
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def printStatus(self):
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def printStatus(self):
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print("")
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print("---------------------------------------------------------------------")
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print("")
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print("")
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print("Ticket to Ride Legacy: Legends of the West")
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print("Ticket to Ride Legacy: Legends of the West")
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print("")
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print("")
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@ -174,21 +198,20 @@ elif choice == "load":
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if path == "":
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if path == "":
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path = "savefile.json"
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path = "savefile.json"
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myGame = loadData(path)
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myGame = loadData(path)
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myGame.printStatus()
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while True:
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while True:
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os.system('clear')
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myGame.printStatus()
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myGame.printStatus()
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command = input("==> ")
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command = input("==> ")
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while command not in ('load', 'save', 'next year', 'exit', 'enable circus', 'take circus', 'enable concessions',\
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while command not in ('load', 'save', 'next year', 'exit', 'enable circus', 'take circus', 'enable concession',\
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'take concession', 'enable treasure', 'take treasure'):
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'take concession', 'disable concession', 'enable treasure', 'take treasure'):
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print("")
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print("")
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print("Available commands:")
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print("Available commands:")
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print(" Main: 'load', 'save', 'next year', 'exit'")
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print(" Main: 'load', 'save', 'next year', 'exit'")
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print(" Circus: 'enable circus', 'take circus'")
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print(" Circus: 'enable circus', 'take circus'")
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print(" Concessions: 'enable concessions', 'take concession'")
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print(" Treasure: 'enable treasure', 'take treasure'")
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print(" Treasure: 'enable treasure', 'take treasure'")
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print(" Concessions: 'enable concession', 'take concession', 'disable concession'")
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command = input("==> ")
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command = input("==> ")
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print("")
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match command:
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match command:
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case 'load':
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case 'load':
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choice = input("WARNING! If you load, you will loose all unsaved changes. Are you sure? (type YES if you are) ")
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choice = input("WARNING! If you load, you will loose all unsaved changes. Are you sure? (type YES if you are) ")
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@ -203,38 +226,28 @@ while True:
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path = "savefile.json"
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path = "savefile.json"
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myGame.saveData(path)
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myGame.saveData(path)
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print("Game saved!")
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print("Game saved!")
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time.sleep(3)
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case 'next year':
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case 'next year':
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myGame.yearId = myGame.yearId + 1
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myGame.yearId = myGame.yearId + 1
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case 'exit':
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case 'exit':
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exit()
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exit()
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case 'enable circus':
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myGame.circus.enable()
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# TESTS
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case 'take circus':
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myGame.circus.takeWagon()
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# Test of ConcessionCard
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case 'enable treasure':
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# cc = ConcessionCard()
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myGame.treasure.enable()
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# userChoice = 3
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case 'take treasure':
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# print(cc.nuggets)
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myGame.treasure.takeTreasure()
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# cc.takeReward(userChoice - 1)
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case 'enable concession':
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# print(cc.nuggets)
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myGame.enableConcession()
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# print(cc.taken)
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case 'take concession':
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# print("Remaining: " + str(cc.getRemainingPepites()))
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choice = input("Player? ==> ")
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# cc.takeReward(userChoice - 1)
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player = myGame.getPlayerByColor(choice)
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# print(cc.nuggets)
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if player == False:
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# print(cc.taken)
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print("Not a valid player.")
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# print("Remaining: " + str(cc.getRemainingPepites()))
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else:
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choice = input("Which nugget? ==> ")
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# Test of Player
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print("")
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# myGame = Game()
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player.concession.takeReward(choice)
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# myGame.initGame()
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case 'disable concession':
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# myGame.printStatus()
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myGame.disableConcession()
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# myGame.treasure.enable()
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# myGame.printStatus()
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# myGame.treasure.takeTreasure()
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# myGame.treasure.takeTreasure()
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# myGame.treasure.takeTreasure()
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# myGame.treasure.takeTreasure()
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# myGame.printStatus()
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# myGame.treasure.takeTreasure()
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# myGame.printStatus()
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