Add Mama OConnel tracking (not functional yet)
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227040e507
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110
src/moc-tracking.py
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110
src/moc-tracking.py
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import random
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class City:
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def __init__(self, name, neighbors):
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self.name = name
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self.neighbors = neighbors
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# Returns the length of the shortest way between the city and another one (target)
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def distance(self, target):
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if self == target:
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return 0
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dist = 1
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cities = [self]
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for city in cities:
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for neighbor in city.neighbors:
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depth = 1
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if target in city.neighbors:
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return dist
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class Board:
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def __init__(self):
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self.cities = []
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# NorthEast
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neighbors = "Quebec", "Montreal", "Boston"
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self.cities.append(City("Bangor", neighbors))
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neighbors = "Bangor", "Montreal"
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self.cities.append(City("Quebec", neighbors))
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neighbors = "Quebec", "Bangor", "Boston", "Albany", "Buffalo"
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self.cities.append(City("Montreal", neighbors))
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neighbors = "Bangor", "Montreal", "Albany", "New York"
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self.cities.append(City("Boston", neighbors))
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neighbors = "Buffalo", "Montreal", "Boston", "New York"
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self.cities.append(City("Albany", neighbors))
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neighbors = "Detroit", "Montreal", "Albany", "New York", "Philadelphia", "Pittsburgh"
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self.cities.append(City("Buffalo", neighbors))
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neighbors = "Buffalo", "Albany", "Boston", "Philadelphia"
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self.cities.append(City("New York", neighbors))
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neighbors = "Buffalo", "New York", "Norfolk", "Baltimore", "Pittsburgh"
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self.cities.append(City("Philadelphia", neighbors))
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def getCityByName(self, name):
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for city in self.cities:
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if city.name == name:
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return city
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return 0
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class MamaOConnel:
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def __init__(self):
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self.board = Board() # TODO Board should be a "static" or "constant" class, see what we can do
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self.location = self.board.cities[random.randint(0, len(self.board.cities) - 1)]
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# We need at least 3 accesses to the city, to provide hints through different axes (but even cities with 3 accesses
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# can generate a triangle (like Bangor or Tampa), hence the need for 4 accesses)
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# It could be more proper to have a dedicated method to check if a city can be the location (using distance?)
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while len(self.location.neighbors) < 4:
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self.location = self.board.cities[random.randint(0, len(self.board.cities) - 1)]
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# # Set first hint
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# hint1distance = 3
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# hint1list = []
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# hint1list.append(self.location.neighbors[random.randint(0, len(self.location.neighbors))])
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# for i in range(0, hint1distance - 2):
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# tmp = hint1list[i].neighbors[random.randint(0, len(hint1list[i].neighbors))]
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# while tmp.distance(self.location) < i + 1:
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# tmp = hint1list[i].neighbors[random.randint(0, len(hint1list[i].neighbors))]
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# hint1list.append(tmp)
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# self.hint1 = hint1list[hint1distance - 1]
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#
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# # Set second hint
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# hint2distance = 3
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# hint2list = []
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# tmp = self.location.neighbors[random.randint(0, len(self.location.neighbors))]
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# while tmp == hint1list[0]:
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# tmp = self.location.neighbors[random.randint(0, len(self.location.neighbors))]
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# hint2list.append(tmp)
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# for i in range(0, hint2distance - 2):
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# tmp = hint2list[i].neighbors[random.randint(0, len(hint2list[i].neighbors))]
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# while tmp.distance(self.location) < i + 1 or tmp == hint1list[i + 1]:
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# tmp = hint2list[i].neighbors[random.randint(0, len(hint2list[i].neighbors))]
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# hint2list.append(tmp)
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# self.hint2 = hint2list[hint2distance - 1]
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hints = [], [], []
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hintsDistance = 3, 3, 2
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for h in range(0, 2):
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city = self.board.getCityByName(self.location.neighbors[random.randint(0, len(self.location.neighbors) - 1)])
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if h == 1:
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while city in hints[0]:
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city = self.board.getCityByName(self.location.neighbors[random.randint(0, len(self.location.neighbors) - 1)])
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if h == 2:
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while city in hints[0] or city in hints[1]:
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city = self.board.getCityByName(self.location.neighbors[random.randint(0, len(self.location.neighbors) - 1)])
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hints[h].append(city)
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for i in range(0, hintsDistance[h] - 2):
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city = self.board.getCityByName(hints[h][i].neighbors[random.randint(0, len(hints[h][i].neighbors) - 1)])
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while city.distance(self.location) < i + 1 or h >= 1 and city in hints[0] or h == 2 and city in hints[1]:
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city = self.board.getCityByName(hints[h][i].neighbors[random.randint(0, len(hints[h][i].neighbors) - 1)])
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hints[h].append(city)
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print(self.location)
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print(hints)
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# at the end of generation, board and cities should be dropped (no use to keep them in saved data)
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myMama = MamaOConnel()
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