ticket-to-campaign/main.py

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# Generation of data for a campaign of Ticket to Ride Legacy: Legends of the West
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# Imports
import os
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import random
import jsonpickle
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from src.MamaOConnel import MamaOConnel
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class Circus:
# There are:
# 4 wagons of each colors (until 2 players' stop)
# 2 wagons of each colors (until 3 players' stop)
# 2 wagons of each colors (until 4 players' stop)
# 2 wagons of each colors (until 5 players' stop)
# NOTE: In the original distribution, the same color never appears twice in a row
# We chose to remove this constraint, for the sake of simplicity
def __init__(self, playersNb):
wagonsPerColors = 2 * playersNb
colors = "blue", "green", "black", "red", "yellow"
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remaining = {"blue": wagonsPerColors, "green": wagonsPerColors, "black": wagonsPerColors, "red": wagonsPerColors,\
"yellow": wagonsPerColors}
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self.wagons = []
for n in range(0, 5 * wagonsPerColors):
color = colors[random.randint(0, 4)]
while remaining[color] == 0:
color = colors[random.randint(0, 4)]
self.wagons.append(color)
remaining[color] = remaining[color] - 1
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self.state = 0 # 0 means Circus is not used in game yet, 1 means next wagon in list is #1, and so on
def enable(self):
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if self.state > 0:
print("Circus is already in game.")
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return False
self.state = 1
def getNextColor(self):
return self.wagons[self.state - 1]
def takeWagon(self):
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if self.state == 0:
print("Circus is not or no longer in game.")
return False
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print("Player obtained a " + self.wagons[self.state - 1] + " circus sticker!")
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self.state = self.state + 1
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if self.state > len(self.wagons):
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print("Circus stickers are now depleted.")
self.state = 0 # effectively disable circus
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class TreasureCard:
def __init__(self):
self.treasures = [36, 33, 29, 27, 24]
self.state = -1 # disabled
def enable(self):
self.state = 0 # 0 means 0 treasures have been found
def getFoundNumber(self):
if self.state == -1:
print("Treasure hunt has not started yet or is completed.")
return False
return self.state
def takeTreasure(self):
if self.state == -1:
print("Treasure hunt has not started yet or is completed.")
return False
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print("Congrats! You obtained $" + str(self.treasures[self.state]))
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self.state = self.state + 1
if self.state == 5:
print("All treasures have been found.")
self.state = -1 # effectively disable treasure card
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class ConcessionCard:
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# Each card contains:
# 6 cities to connect to the player's concession. There is no need to implement those.
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# 7 gold nuggets, as rewards when the player succefully connects a city to their concession. The player can choose
# which nugget to earn, and then discovers the associated reward (between 11 and 17 coins).
# A ConcessionCard is then composed of 7 nuggets, with the rewards randomly distributed.
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def __init__(self):
availableValues = [11, 12, 13, 14, 15, 16, 17]
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nuggetsNb = len(availableValues) - 1
self.nuggets = []
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for n in range(0, 7):
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choice = random.randint(0, nuggetsNb - n)
self.nuggets.append(availableValues[choice])
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availableValues.pop(choice)
self.taken = set()
def getRemainingPepites(self):
return {1, 2, 3, 4, 5, 6, 7} - self.taken
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def takeReward(self, choice):
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if not choice.isdigit():
print("Please choose a number.")
return False
choice = int(choice)
if choice not in range(1, 8):
print("This is not a valid number")
return False
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if choice in self.taken:
print(str(choice) + " has already been obtained.")
return False
self.taken.add(choice)
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print("Congrats! You obtained $" + str(self.nuggets[choice - 1]))
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class Player:
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def __init__(self, color):
self.color = color
self.concession = ConcessionCard()
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class Game:
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# initGame() is used to generate all data for a campaign and initialize status variables
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def initGame(self):
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self.years = 1865, 1868, 1871, 1874, 1877, 1880, 1883, 1886, 1889, 1892, 1895, 1898
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playersNb = input("Enter the number of players (2-5): ")
while not playersNb.isdigit() or int(playersNb) not in range(2, 6):
playersNb = input("OUT OF RANGE! Enter the number of players (2-5): ")
playersNb = int(playersNb)
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# Game status
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self.yearId = 0
self.concession = False
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# General data to generate
self.circus = Circus(playersNb)
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self.treasure = TreasureCard()
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self.mamaoc = MamaOConnel()
while not self.mamaoc.solver():
self.mamaoc = MamaOConnel()
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# Players
self.players = []
for n in range(0, playersNb):
color = input("Enter player " + str(n + 1) + "'s color: ")
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self.players.append(Player(color))
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# Stickers pools
self.stickers = {'White': 0, 'Red': 0, 'Blue': 0, 'Yellow': 0, 'Green': 0, 'Black': 0}
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def getPlayerByColor(self, color):
for player in self.players:
if player.color.lower() == color.lower():
return player
print("ERROR: player '" + color + "' is not defined")
return False
def enableConcession(self):
self.concession = True
def disableConcession(self):
self.concession = False
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# if number = 0 print Mama O'Connel's location, else print hint #number
def printMamaHint(self, number):
if number not in range(0, 4):
return False
os.system('clear')
input("When you are ready, press Enter.")
print("")
match number:
case 0:
print("Mama O'Connel is at: " + self.mamaoc.location.name)
case 1:
print("Mama O'Connel is " + str(self.mamaoc.hint1[1]) + " cities from " + self.mamaoc.hint1[0].name)
case 2:
print("Mama O'Connel is " + str(self.mamaoc.hint2[1]) + " cities from " + self.mamaoc.hint2[0].name)
case 3:
print("Mama O'Connel is " + str(self.mamaoc.hint3[1]) + " cities from " + self.mamaoc.hint3[0].name)
print("")
input("When you are done, press Enter.")
os.system('clear')
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def takeSticker(self, color, nb):
if not nb.isdigit() or int(nb) < 1:
print("ERROR: Not a positive number")
return False
nb = int(nb)
for c, n in self.stickers.items():
if c.lower() == color.lower():
if nb > n:
print("ERROR: not enough stickers remaining.")
return False
else:
self.stickers[c] = n - nb
return True
print("ERROR: color not found.")
return False
def newStickersBatch(self):
self.stickers = {x: self.stickers[x] + 7 for x in self.stickers}
def printStatus(self):
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print("")
print("---------------------------------------------------------------------")
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print("")
print("Ticket to Ride Legacy: Legends of the West")
print("")
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print("Campaign - Year: " + str(self.years[self.yearId]))
print("")
print("Players:")
for player in self.players:
print(" " + player.color)
if self.concession:
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print(" Concession card remaining nuggets: " + str(player.concession.getRemainingPepites()))
print("")
if self.circus.state > 0:
print("Circus next sticker color: " + self.circus.getNextColor())
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print("")
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if self.treasure.state > -1:
print(f"Treasures found: {self.treasure.getFoundNumber()}")
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print("")
print("Road stickers:")
for color, nb in self.stickers.items():
print(" " + color + ": " + str(nb))
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def saveData(self, path):
savefile = open('./' + path, 'w+')
savefile.write(jsonpickle.encode(self))
savefile.close()
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def loadData(path):
with open('./' + path, 'r') as savefile:
content = savefile.read()
data = jsonpickle.decode(content)
return data
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print("")
print("Ticket to Ride Legacy: Legends of the West")
print("")
choice = input("What do you want to do (new/load)? ")
while choice not in ("new", "load"):
choice = input("UNDEFINED! What do you want to do (new/load)? ")
if choice == "new":
myGame = Game()
myGame.initGame()
elif choice == "load":
path = input("Path to save file (defaults to savefile.json)? ")
if path == "":
path = "savefile.json"
myGame = loadData(path)
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while True:
myGame.printStatus()
command = input("==> ")
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while command not in ('load', 'save', 'next year', 'exit', 'take sticker', 'batch sticker', 'enable circus',\
'take circus', 'enable concession', 'take concession', 'disable concession', 'enable treasure', 'take treasure',\
'mama hint 1', 'mama hint 2', 'mama hint 3', 'mama location'):
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print("")
print("Available commands:")
print(" Main: 'load', 'save', 'next year', 'exit'")
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print(" Stickers: 'take sticker', 'batch sticker'")
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print(" Circus: 'enable circus', 'take circus'")
print(" Treasure: 'enable treasure', 'take treasure'")
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print(" Concessions: 'enable concession', 'take concession', 'disable concession'")
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print(" Mama O'Connel tracking: 'mama hint 1', 'mama hint 2', 'mama hint 3', 'mama location'")
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command = input("==> ")
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print("")
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match command:
case 'load':
choice = input("WARNING! If you load, you will loose all unsaved changes. Are you sure? (type YES if you are) ")
if choice == "YES":
path = input("Path to save file (defaults to savefile.json)? ")
if path == "":
path = "savefile.json"
myGame = loadData(path)
case 'save':
path = input("Path to save file (defaults to savefile.json)? ")
if path == "":
path = "savefile.json"
myGame.saveData(path)
print("Game saved!")
case 'next year':
myGame.yearId = myGame.yearId + 1
case 'exit':
exit()
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case 'take sticker':
choice = input("Color ? ==> ")
number = input("Nb ? ==> ")
myGame.takeSticker(choice, number)
case 'batch sticker':
myGame.newStickersBatch()
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case 'enable circus':
myGame.circus.enable()
case 'take circus':
myGame.circus.takeWagon()
case 'enable treasure':
myGame.treasure.enable()
case 'take treasure':
myGame.treasure.takeTreasure()
case 'enable concession':
myGame.enableConcession()
case 'take concession':
choice = input("Player? ==> ")
player = myGame.getPlayerByColor(choice)
if player == False:
print("Not a valid player.")
else:
choice = input("Which nugget? ==> ")
print("")
player.concession.takeReward(choice)
case 'disable concession':
myGame.disableConcession()
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case 'mama hint 1':
myGame.printMamaHint(1)
case 'mama hint 2':
myGame.printMamaHint(2)
case 'mama hint 3':
myGame.printMamaHint(3)
case 'mama location':
myGame.printMamaHint(0)