Add Game printStatus method which display already defined elements

This commit is contained in:
Alexandre CATTEAU 2024-05-06 10:02:08 +02:00
parent fa2cde4c44
commit 1e3b96e689

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@ -27,6 +27,12 @@ class Circus:
remaining[color] = remaining[color] - 1
self.state = 0 # 0 means Circus is not used in game yet, 1 means next wagon in list is #1, and so on
def enable(self):
self.state = 1
def getNextColor(self):
return self.wagons[self.state - 1]
def getWagon(self):
if self.state == 0:
print("Circus is not or no longer in game.")
@ -35,7 +41,7 @@ class Circus:
self.state = self.state + 1
if self.state == len(self.wagons) - 1:
print("Circus stickers are now depleted.")
self.state = 0
self.state = 0 # effectively disable circus
class ConcessionCard: # name may be different in English
@ -52,13 +58,16 @@ class ConcessionCard: # name may be different in English
choice = random.randint(0, pepitesNb - n)
self.pepites.append(availableValues[choice])
availableValues.pop(choice)
self.taken = []
self.taken = set()
def getRemainingPepites(self):
return {1, 2, 3, 4, 5, 6, 7} - self.taken
def getReward(self, choice):
if choice in self.taken:
print(str(choice) + " has already been obtained.")
return False
self.taken.append(choice)
self.taken.add(choice)
print("Congrats! You obtained $" + str(self.pepites[choice]))
return True
@ -73,6 +82,7 @@ class Game:
def initGame(self, playersNb):
# Game status
self.year = 1858
self.concession = False
# General data to generate
self.circus = Circus(playersNb)
@ -82,11 +92,24 @@ class Game:
# Players
self.players = []
for n in range(0, playersNb):
color = input("Enter the player's color: ")
color = input("Enter player " + str(n + 1) + "'s color: ")
self.players.append(Player(color))
# TODO: print status of the game (year, players (color, concession pepites), circus next wagon, treasures remaining to find)
#def printStatus(self):
def printStatus(self):
print("Ticket to Ride Legacy: Legends of the West")
print("")
print("Campaign - Year: " + str(self.year))
print("")
print("Players:")
for player in self.players:
print(" " + player.color)
if self.concession:
print(" Concession card remaining pepites: " + str(player.concession.getRemainingPepites()))
print("")
if self.circus.state > 0:
print("Circus next sticker color: " + self.circus.getNextColor())
# TODO: treasures remaining to find)
def saveData(self):
savefile = open('./savefile.json', 'w+')
@ -101,7 +124,7 @@ def loadData():
# TESTS
playersNb = 3
playersNb = 2
# Test of data generation
# myGame = Game()
@ -114,18 +137,24 @@ playersNb = 3
# print(myGame.circus.wagons)
# Test of ConcessionCard
cc = ConcessionCard()
userChoice = 3
print(cc.pepites)
cc.getReward(userChoice - 1)
print(cc.pepites)
print(cc.taken)
cc.getReward(userChoice - 1)
print(cc.pepites)
print(cc.taken)
# cc = ConcessionCard()
# userChoice = 3
# print(cc.pepites)
# cc.getReward(userChoice - 1)
# print(cc.pepites)
# print(cc.taken)
# print("Remaining: " + str(cc.getRemainingPepites()))
# cc.getReward(userChoice - 1)
# print(cc.pepites)
# print(cc.taken)
# print("Remaining: " + str(cc.getRemainingPepites()))
# Test of Player
# myGame = Game()
# myGame.initGame(playersNb)
# print(myGame.players[1].color)
# print(myGame.players[1].concession.pepites)
myGame = Game()
myGame.initGame(playersNb)
myGame.printStatus()
myGame.concession = True
myGame.printStatus()
myGame.circus.enable()
myGame.printStatus()
print(myGame.circus.wagons)