Compare commits
2 Commits
2fab9db01f
...
97a90788aa
Author | SHA1 | Date | |
---|---|---|---|
97a90788aa | |||
227040e507 |
27
main.py
27
main.py
@ -71,19 +71,19 @@ class TreasureCard:
|
||||
self.state = -1 # effectively disable treasure card
|
||||
|
||||
|
||||
class ConcessionCard: # name may be different in English
|
||||
class ConcessionCard:
|
||||
# Each card contains:
|
||||
# 6 cities to connect to the player's concession. There is no need to implement those.
|
||||
# 7 gold "pepites", as rewards when the player succefully connects a city to their concession. The player can choose
|
||||
# which "pepite" to earn, and then discovers the associated reward (between 11 and 17 coins).
|
||||
# A ConcessionCard is then composed of 7 pepites, with the rewards randomly distributed.
|
||||
# 7 gold nuggets, as rewards when the player succefully connects a city to their concession. The player can choose
|
||||
# which nugget to earn, and then discovers the associated reward (between 11 and 17 coins).
|
||||
# A ConcessionCard is then composed of 7 nuggets, with the rewards randomly distributed.
|
||||
def __init__(self):
|
||||
availableValues = [11, 12, 13, 14, 15, 16, 17]
|
||||
pepitesNb = len(availableValues) - 1
|
||||
self.pepites = []
|
||||
nuggetsNb = len(availableValues) - 1
|
||||
self.nuggets = []
|
||||
for n in range(0, 7):
|
||||
choice = random.randint(0, pepitesNb - n)
|
||||
self.pepites.append(availableValues[choice])
|
||||
choice = random.randint(0, nuggetsNb - n)
|
||||
self.nuggets.append(availableValues[choice])
|
||||
availableValues.pop(choice)
|
||||
self.taken = set()
|
||||
|
||||
@ -95,7 +95,7 @@ class ConcessionCard: # name may be different in English
|
||||
print(str(choice) + " has already been obtained.")
|
||||
return False
|
||||
self.taken.add(choice)
|
||||
print("Congrats! You obtained $" + str(self.pepites[choice]))
|
||||
print("Congrats! You obtained $" + str(self.nuggets[choice]))
|
||||
|
||||
class Player:
|
||||
|
||||
@ -123,6 +123,7 @@ class Game:
|
||||
self.players.append(Player(color))
|
||||
|
||||
def printStatus(self):
|
||||
print("")
|
||||
print("Ticket to Ride Legacy: Legends of the West")
|
||||
print("")
|
||||
print("Campaign - Year: " + str(self.year))
|
||||
@ -131,7 +132,7 @@ class Game:
|
||||
for player in self.players:
|
||||
print(" " + player.color)
|
||||
if self.concession:
|
||||
print(" Concession card remaining pepites: " + str(player.concession.getRemainingPepites()))
|
||||
print(" Concession card remaining nuggets: " + str(player.concession.getRemainingPepites()))
|
||||
print("")
|
||||
if self.circus.state > 0:
|
||||
print("Circus next sticker color: " + self.circus.getNextColor())
|
||||
@ -166,13 +167,13 @@ playersNb = 2
|
||||
# Test of ConcessionCard
|
||||
# cc = ConcessionCard()
|
||||
# userChoice = 3
|
||||
# print(cc.pepites)
|
||||
# print(cc.nuggets)
|
||||
# cc.takeReward(userChoice - 1)
|
||||
# print(cc.pepites)
|
||||
# print(cc.nuggets)
|
||||
# print(cc.taken)
|
||||
# print("Remaining: " + str(cc.getRemainingPepites()))
|
||||
# cc.takeReward(userChoice - 1)
|
||||
# print(cc.pepites)
|
||||
# print(cc.nuggets)
|
||||
# print(cc.taken)
|
||||
# print("Remaining: " + str(cc.getRemainingPepites()))
|
||||
|
||||
|
110
src/moc-tracking.py
Normal file
110
src/moc-tracking.py
Normal file
@ -0,0 +1,110 @@
|
||||
import random
|
||||
|
||||
class City:
|
||||
|
||||
def __init__(self, name, neighbors):
|
||||
self.name = name
|
||||
self.neighbors = neighbors
|
||||
|
||||
# Returns the length of the shortest way between the city and another one (target)
|
||||
def distance(self, target):
|
||||
if self == target:
|
||||
return 0
|
||||
|
||||
dist = 1
|
||||
cities = [self]
|
||||
|
||||
for city in cities:
|
||||
for neighbor in city.neighbors:
|
||||
depth = 1
|
||||
if target in city.neighbors:
|
||||
return dist
|
||||
|
||||
class Board:
|
||||
|
||||
def __init__(self):
|
||||
self.cities = []
|
||||
|
||||
# NorthEast
|
||||
neighbors = "Quebec", "Montreal", "Boston"
|
||||
self.cities.append(City("Bangor", neighbors))
|
||||
neighbors = "Bangor", "Montreal"
|
||||
self.cities.append(City("Quebec", neighbors))
|
||||
neighbors = "Quebec", "Bangor", "Boston", "Albany", "Buffalo"
|
||||
self.cities.append(City("Montreal", neighbors))
|
||||
neighbors = "Bangor", "Montreal", "Albany", "New York"
|
||||
self.cities.append(City("Boston", neighbors))
|
||||
neighbors = "Buffalo", "Montreal", "Boston", "New York"
|
||||
self.cities.append(City("Albany", neighbors))
|
||||
neighbors = "Detroit", "Montreal", "Albany", "New York", "Philadelphia", "Pittsburgh"
|
||||
self.cities.append(City("Buffalo", neighbors))
|
||||
neighbors = "Buffalo", "Albany", "Boston", "Philadelphia"
|
||||
self.cities.append(City("New York", neighbors))
|
||||
neighbors = "Buffalo", "New York", "Norfolk", "Baltimore", "Pittsburgh"
|
||||
self.cities.append(City("Philadelphia", neighbors))
|
||||
|
||||
def getCityByName(self, name):
|
||||
for city in self.cities:
|
||||
if city.name == name:
|
||||
return city
|
||||
return 0
|
||||
|
||||
|
||||
class MamaOConnel:
|
||||
|
||||
def __init__(self):
|
||||
self.board = Board() # TODO Board should be a "static" or "constant" class, see what we can do
|
||||
self.location = self.board.cities[random.randint(0, len(self.board.cities) - 1)]
|
||||
# We need at least 3 accesses to the city, to provide hints through different axes (but even cities with 3 accesses
|
||||
# can generate a triangle (like Bangor or Tampa), hence the need for 4 accesses)
|
||||
# It could be more proper to have a dedicated method to check if a city can be the location (using distance?)
|
||||
while len(self.location.neighbors) < 4:
|
||||
self.location = self.board.cities[random.randint(0, len(self.board.cities) - 1)]
|
||||
|
||||
# # Set first hint
|
||||
# hint1distance = 3
|
||||
# hint1list = []
|
||||
# hint1list.append(self.location.neighbors[random.randint(0, len(self.location.neighbors))])
|
||||
# for i in range(0, hint1distance - 2):
|
||||
# tmp = hint1list[i].neighbors[random.randint(0, len(hint1list[i].neighbors))]
|
||||
# while tmp.distance(self.location) < i + 1:
|
||||
# tmp = hint1list[i].neighbors[random.randint(0, len(hint1list[i].neighbors))]
|
||||
# hint1list.append(tmp)
|
||||
# self.hint1 = hint1list[hint1distance - 1]
|
||||
#
|
||||
# # Set second hint
|
||||
# hint2distance = 3
|
||||
# hint2list = []
|
||||
# tmp = self.location.neighbors[random.randint(0, len(self.location.neighbors))]
|
||||
# while tmp == hint1list[0]:
|
||||
# tmp = self.location.neighbors[random.randint(0, len(self.location.neighbors))]
|
||||
# hint2list.append(tmp)
|
||||
# for i in range(0, hint2distance - 2):
|
||||
# tmp = hint2list[i].neighbors[random.randint(0, len(hint2list[i].neighbors))]
|
||||
# while tmp.distance(self.location) < i + 1 or tmp == hint1list[i + 1]:
|
||||
# tmp = hint2list[i].neighbors[random.randint(0, len(hint2list[i].neighbors))]
|
||||
# hint2list.append(tmp)
|
||||
# self.hint2 = hint2list[hint2distance - 1]
|
||||
|
||||
hints = [], [], []
|
||||
hintsDistance = 3, 3, 2
|
||||
for h in range(0, 2):
|
||||
city = self.board.getCityByName(self.location.neighbors[random.randint(0, len(self.location.neighbors) - 1)])
|
||||
if h == 1:
|
||||
while city in hints[0]:
|
||||
city = self.board.getCityByName(self.location.neighbors[random.randint(0, len(self.location.neighbors) - 1)])
|
||||
if h == 2:
|
||||
while city in hints[0] or city in hints[1]:
|
||||
city = self.board.getCityByName(self.location.neighbors[random.randint(0, len(self.location.neighbors) - 1)])
|
||||
hints[h].append(city)
|
||||
for i in range(0, hintsDistance[h] - 2):
|
||||
city = self.board.getCityByName(hints[h][i].neighbors[random.randint(0, len(hints[h][i].neighbors) - 1)])
|
||||
while city.distance(self.location) < i + 1 or h >= 1 and city in hints[0] or h == 2 and city in hints[1]:
|
||||
city = self.board.getCityByName(hints[h][i].neighbors[random.randint(0, len(hints[h][i].neighbors) - 1)])
|
||||
hints[h].append(city)
|
||||
print(self.location)
|
||||
print(hints)
|
||||
|
||||
# at the end of generation, board and cities should be dropped (no use to keep them in saved data)
|
||||
|
||||
myMama = MamaOConnel()
|
Loading…
Reference in New Issue
Block a user