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1
.gitignore
vendored
1
.gitignore
vendored
@ -1 +1,2 @@
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*.json
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*__pycache__
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315
main.py
315
main.py
@ -1,120 +1,35 @@
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# Generation of data for a campaign of Ticket to Ride Legacy Legends of the West
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# Generation of data for a campaign of Ticket to Ride Legacy: Legends of the West
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# Imports
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import os
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import random
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import jsonpickle
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class Circus:
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# There are:
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# 4 wagons of each colors (until 2 players' stop)
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# 2 wagons of each colors (until 3 players' stop)
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# 2 wagons of each colors (until 4 players' stop)
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# 2 wagons of each colors (until 5 players' stop)
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# NOTE: In the original distribution, the same color never appears twice in a row
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# We chose to remove this constraint, for the sake of simplicity
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def __init__(self, playersNb):
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wagonsPerColors = 2 * playersNb
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colors = "blue", "green", "black", "red", "yellow"
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remaining = {"blue": wagonsPerColors, "green": wagonsPerColors, "black": wagonsPerColors, "red": wagonsPerColors, "yellow": wagonsPerColors}
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self.wagons = []
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for n in range(0, 5 * wagonsPerColors):
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color = colors[random.randint(0, 4)]
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while remaining[color] == 0:
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color = colors[random.randint(0, 4)]
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self.wagons.append(color)
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remaining[color] = remaining[color] - 1
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self.state = 0 # 0 means Circus is not used in game yet, 1 means next wagon in list is #1, and so on
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def enable(self):
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if self.state == 0:
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print("Circus is not or no longer in game.")
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return False
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self.state = 1
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def getNextColor(self):
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return self.wagons[self.state - 1]
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def takeWagon(self):
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if self.state == 0:
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print("Circus is not or no longer in game.")
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return False
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print("Player obtained a " + self.wagons[self.state - 1] + " circus sticker!")
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self.state = self.state + 1
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if self.state > len(self.wagons):
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print("Circus stickers are now depleted.")
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self.state = 0 # effectively disable circus
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class TreasureCard:
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def __init__(self):
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self.treasures = [36, 33, 29, 27, 24]
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self.state = -1 # disabled
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def enable(self):
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self.state = 0 # 0 means 0 treasures have been found
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def getFoundNumber(self):
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if self.state == -1:
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print("Treasure hunt has not started yet or is completed.")
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return False
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return self.state
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def takeTreasure(self):
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if self.state == -1:
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print("Treasure hunt has not started yet or is completed.")
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return False
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self.state = self.state + 1
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if self.state == 5:
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print("All treasures have been found.")
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self.state = -1 # effectively disable treasure card
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class ConcessionCard: # name may be different in English
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# Each card contains:
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# 6 cities to connect to the player's concession. There is no need to implement those.
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# 7 gold "pepites", as rewards when the player succefully connects a city to their concession. The player can choose
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# which "pepite" to earn, and then discovers the associated reward (between 11 and 17 coins).
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# A ConcessionCard is then composed of 7 pepites, with the rewards randomly distributed.
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def __init__(self):
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availableValues = [11, 12, 13, 14, 15, 16, 17]
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pepitesNb = len(availableValues) - 1
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self.pepites = []
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for n in range(0, 7):
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choice = random.randint(0, pepitesNb - n)
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self.pepites.append(availableValues[choice])
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availableValues.pop(choice)
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self.taken = set()
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def getRemainingPepites(self):
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return {1, 2, 3, 4, 5, 6, 7} - self.taken
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def takeReward(self, choice):
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if choice in self.taken:
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print(str(choice) + " has already been obtained.")
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return False
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self.taken.add(choice)
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print("Congrats! You obtained $" + str(self.pepites[choice]))
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class Player:
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def __init__(self, color):
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self.color = color
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self.concession = ConcessionCard()
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from src.Circus import Circus
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from src.TreasureCard import TreasureCard
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from src.Player import Player, ConcessionCard
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from src.MamaOConnell import MamaOConnell
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class Game:
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# initGame() is used to generate all data for a campaign and initialize status variables
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def initGame(self, playersNb):
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def initGame(self):
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self.years = 1865, 1868, 1871, 1874, 1877, 1880, 1883, 1886, 1889, 1892, 1895, 1898
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playersNb = input("Enter the number of players (2-5): ")
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while not playersNb.isdigit() or int(playersNb) not in range(2, 6):
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playersNb = input("OUT OF RANGE! Enter the number of players (2-5): ")
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playersNb = int(playersNb)
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# Game status
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self.year = 1858
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self.yearId = 0
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self.concession = False
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# General data to generate
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self.circus = Circus(playersNb)
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# Mama O'Connell
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self.treasure = TreasureCard()
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self.mamaoc = MamaOConnell()
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while not self.mamaoc.solver():
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self.mamaoc = MamaOConnell()
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# Players
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self.players = []
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@ -122,70 +37,178 @@ class Game:
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color = input("Enter player " + str(n + 1) + "'s color: ")
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self.players.append(Player(color))
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# Stickers pools
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self.stickers = {'White': 0, 'Red': 0, 'Blue': 0, 'Yellow': 0, 'Green': 0, 'Black': 0}
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def getPlayerByColor(self, color):
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for player in self.players:
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if player.color.lower() == color.lower():
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return player
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print("ERROR: player '" + color + "' is not defined")
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return False
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def enableConcession(self):
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self.concession = True
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def disableConcession(self):
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self.concession = False
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# if number = 0 print Mama O'Connell's location, else print hint #number
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def printMamaHint(self, number):
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if number not in range(0, 4):
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return False
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os.system('clear')
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input("When you are ready, press Enter.")
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print("")
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match number:
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case 0:
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print("Mama O'Connell is at: " + self.mamaoc.location.name)
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case 1:
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print("Mama O'Connell is " + str(self.mamaoc.hint1[1]) + " cities from " + self.mamaoc.hint1[0].name)
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case 2:
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print("Mama O'Connell is " + str(self.mamaoc.hint2[1]) + " cities from " + self.mamaoc.hint2[0].name)
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case 3:
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print("Mama O'Connell is " + str(self.mamaoc.hint3[1]) + " cities from " + self.mamaoc.hint3[0].name)
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print("")
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input("When you are done, press Enter.")
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os.system('clear')
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def takeSticker(self, color, nb):
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if not nb.isdigit() or int(nb) < 1:
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print("ERROR: Not a positive number")
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return False
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nb = int(nb)
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for c, n in self.stickers.items():
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if c.lower() == color.lower():
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if nb > n:
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print("ERROR: not enough stickers remaining.")
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return False
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else:
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self.stickers[c] = n - nb
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return True
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print("ERROR: color not found.")
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return False
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def newStickersBatch(self):
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self.stickers = {x: self.stickers[x] + 7 for x in self.stickers}
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def printStatus(self):
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print("")
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print("---------------------------------------------------------------------")
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print("")
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print("Ticket to Ride Legacy: Legends of the West")
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print("")
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print("Campaign - Year: " + str(self.year))
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print("Campaign - Year: " + str(self.years[self.yearId]))
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print("")
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print("Players:")
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for player in self.players:
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print(" " + player.color)
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if self.concession:
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print(" Concession card remaining pepites: " + str(player.concession.getRemainingPepites()))
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print(" Concession card remaining nuggets: " + str(player.concession.getRemainingPepites()))
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print("")
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if self.circus.state > 0:
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print("Circus next sticker color: " + self.circus.getNextColor())
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print("")
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if self.treasure.state > -1:
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print(f"Treasures found: {self.treasure.getFoundNumber()}")
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print("")
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print("Road stickers:")
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for color, nb in self.stickers.items():
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print(" " + color + ": " + str(nb))
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def saveData(self):
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savefile = open('./savefile.json', 'w+')
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def saveData(self, path):
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savefile = open('./' + path, 'w+')
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savefile.write(jsonpickle.encode(self))
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savefile.close()
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def loadData():
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with open('./savefile.json', 'r') as savefile:
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def loadData(path):
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with open('./' + path, 'r') as savefile:
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content = savefile.read()
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data = jsonpickle.decode(content)
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return data
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# TESTS
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playersNb = 2
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print("")
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print("Ticket to Ride Legacy: Legends of the West")
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print("")
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choice = input("What do you want to do (new/load)? ")
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while choice not in ("new", "load"):
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choice = input("UNDEFINED! What do you want to do (new/load)? ")
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if choice == "new":
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myGame = Game()
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myGame.initGame()
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elif choice == "load":
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path = input("Path to save file (defaults to savefile.json)? ")
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if path == "":
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path = "savefile.json"
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myGame = loadData(path)
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# Test of data generation
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# myGame = Game()
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# myGame.initGame(playersNb)
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# myGame.saveData()
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# Test of data loading
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# myGame = loadData()
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# print(myGame.year)
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# print(myGame.circus.wagons)
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# Test of ConcessionCard
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# cc = ConcessionCard()
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# userChoice = 3
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# print(cc.pepites)
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# cc.takeReward(userChoice - 1)
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# print(cc.pepites)
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# print(cc.taken)
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# print("Remaining: " + str(cc.getRemainingPepites()))
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# cc.takeReward(userChoice - 1)
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# print(cc.pepites)
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# print(cc.taken)
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# print("Remaining: " + str(cc.getRemainingPepites()))
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# Test of Player
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myGame = Game()
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myGame.initGame(playersNb)
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myGame.printStatus()
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myGame.treasure.enable()
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myGame.printStatus()
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myGame.treasure.takeTreasure()
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myGame.treasure.takeTreasure()
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myGame.treasure.takeTreasure()
|
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myGame.treasure.takeTreasure()
|
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myGame.printStatus()
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myGame.treasure.takeTreasure()
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myGame.printStatus()
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while True:
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myGame.printStatus()
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command = input("==> ")
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while command not in ('load', 'save', 'next year', 'exit', 'take sticker', 'batch sticker', 'enable circus',\
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'take circus', 'enable concession', 'take concession', 'disable concession', 'enable treasure', 'take treasure',\
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'mama hint 1', 'mama hint 2', 'mama hint 3', 'mama location'):
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print("")
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print("Available commands:")
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print(" Main: 'load', 'save', 'next year', 'exit'")
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print(" Stickers: 'take sticker', 'batch sticker'")
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print(" Circus: 'enable circus', 'take circus'")
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print(" Treasure: 'enable treasure', 'take treasure'")
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print(" Concessions: 'enable concession', 'take concession', 'disable concession'")
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print(" Mama O'Connell tracking: 'mama hint 1', 'mama hint 2', 'mama hint 3', 'mama location'")
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command = input("==> ")
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print("")
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match command:
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case 'load':
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choice = input("WARNING! If you load, you will loose all unsaved changes. Are you sure? (type YES if you are) ")
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if choice == "YES":
|
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path = input("Path to save file (defaults to savefile.json)? ")
|
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if path == "":
|
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path = "savefile.json"
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myGame = loadData(path)
|
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case 'save':
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path = input("Path to save file (defaults to savefile.json)? ")
|
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if path == "":
|
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path = "savefile.json"
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myGame.saveData(path)
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print("Game saved!")
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case 'next year':
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myGame.yearId = myGame.yearId + 1
|
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case 'exit':
|
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exit()
|
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case 'take sticker':
|
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choice = input("Color ? ==> ")
|
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number = input("Nb ? ==> ")
|
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myGame.takeSticker(choice, number)
|
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case 'batch sticker':
|
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myGame.newStickersBatch()
|
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case 'enable circus':
|
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myGame.circus.enable()
|
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case 'take circus':
|
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myGame.circus.takeWagon()
|
||||
case 'enable treasure':
|
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myGame.treasure.enable()
|
||||
case 'take treasure':
|
||||
myGame.treasure.takeTreasure()
|
||||
case 'enable concession':
|
||||
myGame.enableConcession()
|
||||
case 'take concession':
|
||||
choice = input("Player? ==> ")
|
||||
player = myGame.getPlayerByColor(choice)
|
||||
if player == False:
|
||||
print("Not a valid player.")
|
||||
else:
|
||||
choice = input("Which nugget? ==> ")
|
||||
print("")
|
||||
player.concession.takeReward(choice)
|
||||
case 'disable concession':
|
||||
myGame.disableConcession()
|
||||
case 'mama hint 1':
|
||||
myGame.printMamaHint(1)
|
||||
case 'mama hint 2':
|
||||
myGame.printMamaHint(2)
|
||||
case 'mama hint 3':
|
||||
myGame.printMamaHint(3)
|
||||
case 'mama location':
|
||||
myGame.printMamaHint(0)
|
||||
|
43
src/Circus.py
Normal file
43
src/Circus.py
Normal file
@ -0,0 +1,43 @@
|
||||
import random
|
||||
|
||||
class Circus:
|
||||
# There are:
|
||||
# 4 wagons of each colors (until 2 players' stop)
|
||||
# 2 wagons of each colors (until 3 players' stop)
|
||||
# 2 wagons of each colors (until 4 players' stop)
|
||||
# 2 wagons of each colors (until 5 players' stop)
|
||||
# NOTE: In the original distribution, the same color never appears twice in a row
|
||||
# We chose to remove this constraint, for the sake of simplicity
|
||||
|
||||
def __init__(self, playersNb):
|
||||
wagonsPerColors = 2 * playersNb
|
||||
colors = "blue", "green", "black", "red", "yellow"
|
||||
remaining = {"blue": wagonsPerColors, "green": wagonsPerColors, "black": wagonsPerColors, "red": wagonsPerColors,\
|
||||
"yellow": wagonsPerColors}
|
||||
self.wagons = []
|
||||
for n in range(0, 5 * wagonsPerColors):
|
||||
color = colors[random.randint(0, 4)]
|
||||
while remaining[color] == 0:
|
||||
color = colors[random.randint(0, 4)]
|
||||
self.wagons.append(color)
|
||||
remaining[color] = remaining[color] - 1
|
||||
self.state = 0 # 0 means Circus is not used in game yet, 1 means next wagon in list is #1, and so on
|
||||
|
||||
def enable(self):
|
||||
if self.state > 0:
|
||||
print("Circus is already in game.")
|
||||
return False
|
||||
self.state = 1
|
||||
|
||||
def getNextColor(self):
|
||||
return self.wagons[self.state - 1]
|
||||
|
||||
def takeWagon(self):
|
||||
if self.state == 0:
|
||||
print("Circus is not or no longer in game.")
|
||||
return False
|
||||
print("Player obtained a " + self.wagons[self.state - 1] + " circus sticker!")
|
||||
self.state = self.state + 1
|
||||
if self.state > len(self.wagons):
|
||||
print("Circus stickers are now depleted.")
|
||||
self.state = 0 # effectively disable circus
|
275
src/MamaOConnell.py
Normal file
275
src/MamaOConnell.py
Normal file
@ -0,0 +1,275 @@
|
||||
import random
|
||||
|
||||
class City:
|
||||
|
||||
def __init__(self, name, neighbors):
|
||||
self.name = name
|
||||
self.neighbors = neighbors
|
||||
|
||||
class Board:
|
||||
|
||||
def __init__(self):
|
||||
self.cities = []
|
||||
|
||||
# NorthEast (8 cities)
|
||||
neighbors = "Quebec", "Montreal", "Boston"
|
||||
self.cities.append(City("Bangor", neighbors))
|
||||
neighbors = "Bangor", "Montreal"
|
||||
self.cities.append(City("Quebec", neighbors))
|
||||
neighbors = "Quebec", "Bangor", "Boston", "Albany", "Buffalo"
|
||||
self.cities.append(City("Montreal", neighbors))
|
||||
neighbors = "Bangor", "Montreal", "Albany", "New York"
|
||||
self.cities.append(City("Boston", neighbors))
|
||||
neighbors = "Buffalo", "Montreal", "Boston", "New York"
|
||||
self.cities.append(City("Albany", neighbors))
|
||||
neighbors = "Detroit", "Montreal", "Albany", "New York", "Philadelphia", "Pittsburgh"
|
||||
self.cities.append(City("Buffalo", neighbors))
|
||||
neighbors = "Buffalo", "Albany", "Boston", "Philadelphia"
|
||||
self.cities.append(City("New York", neighbors))
|
||||
neighbors = "Buffalo", "New York", "Norfolk", "Baltimore", "Pittsburgh"
|
||||
self.cities.append(City("Philadelphia", neighbors))
|
||||
|
||||
# Appalachia (8 cities)
|
||||
neighbors = "Buffalo", "Pittsburgh", "Cincinnati", "Chicago"
|
||||
self.cities.append(City("Detroit", neighbors))
|
||||
neighbors = "Buffalo", "Philadelphia", "Baltimore", "Lewisburg", "Cincinnati", "Detroit"
|
||||
self.cities.append(City("Pittsburgh", neighbors))
|
||||
neighbors = "Philadelphia", "Norfolk", "Lewisburg", "Pittsburgh"
|
||||
self.cities.append(City("Baltimore", neighbors))
|
||||
neighbors = "Norfolk", "Charleston", "Atlanta", "Knoxville", "Lewisburg"
|
||||
self.cities.append(City("Charlotte", neighbors))
|
||||
neighbors = "Lewisburg", "Charlotte", "Atlanta", "Nashville", "Cincinnati"
|
||||
self.cities.append(City("Knoxville", neighbors))
|
||||
neighbors = "Detroit", "Pittsburgh", "Lewisburg", "Knoxville", "Nashville", "St Louis"
|
||||
self.cities.append(City("Cincinnati", neighbors))
|
||||
neighbors = "Detroit", "Cincinnati", "St Louis", "Davenport", "St Paul", "Duluth"
|
||||
self.cities.append(City("Chicago", neighbors))
|
||||
neighbors = "Pittsburgh", "Baltimore", "Norfolk", "Charlotte", "Knoxville", "Cincinnati"
|
||||
self.cities.append(City("Lewisburg", neighbors))
|
||||
|
||||
# Atlantic Coast (3 cities)
|
||||
neighbors = "Philadelphia", "Charleston", "Charlotte", "Lewisburg", "Baltimore"
|
||||
self.cities.append(City("Norfolk", neighbors))
|
||||
neighbors = "Norfolk", "Savannah", "Atlanta", "Charlotte"
|
||||
self.cities.append(City("Charleston", neighbors))
|
||||
neighbors = "Charleston", "Jacksonville", "Mobile", "Atlanta"
|
||||
self.cities.append(City("Savannah", neighbors))
|
||||
|
||||
# The South (4 cities)
|
||||
neighbors = "Cincinnati", "Knoxville", "Atlanta", "New Orleans", "Little Rock", "St Louis"
|
||||
self.cities.append(City("Nashville", neighbors))
|
||||
neighbors = "Charlotte", "Charleston", "Savannah", "Mobile", "Nashville", "Knoxville"
|
||||
self.cities.append(City("Atlanta", neighbors))
|
||||
neighbors = "Atlanta", "Savannah", "Jacksonville", "Tampa", "New Orleans"
|
||||
self.cities.append(City("Mobile", neighbors))
|
||||
neighbors = "Nashville", "Mobile", "Houston", "Little Rock"
|
||||
self.cities.append(City("New Orleans", neighbors))
|
||||
|
||||
# Florida (3 cities)
|
||||
neighbors = "Savannah", "Miami", "Tampa", "Mobile"
|
||||
self.cities.append(City("Jacksonville", neighbors))
|
||||
neighbors = "Jacksonville", "Tampa"
|
||||
self.cities.append(City("Miami", neighbors))
|
||||
neighbors = "Jacksonville", "Miami", "Mobile"
|
||||
self.cities.append(City("Tampa", neighbors))
|
||||
|
||||
# Great Plains (6 cities)
|
||||
neighbors = "Chicago", "St Paul", "Fargo", "Winnipeg"
|
||||
self.cities.append(City("Duluth", neighbors))
|
||||
neighbors = "Duluth", "Chicago", "Davenport", "Omaha", "Fargo"
|
||||
self.cities.append(City("St Paul", neighbors))
|
||||
neighbors = "Chicago", "St Louis", "Kansas City", "Omaha", "St Paul"
|
||||
self.cities.append(City("Davenport", neighbors))
|
||||
neighbors = "St Paul", "Davenport", "Kansas City", "Denver", "Cheyenne"
|
||||
self.cities.append(City("Omaha", neighbors))
|
||||
neighbors = "Chicago", "Cincinnati", "Nashville", "Little Rock", "Kansas City", "Davenport"
|
||||
self.cities.append(City("St Louis", neighbors))
|
||||
neighbors = "Davenport", "St Louis", "Little Rock", "Oklahoma City", "Dodge City", "Omaha"
|
||||
self.cities.append(City("Kansas City", neighbors))
|
||||
|
||||
# Open Range (6 cities)
|
||||
neighbors = "Kansas City", "Oklahoma City", "Santa Fe", "Denver"
|
||||
self.cities.append(City("Dodge City", neighbors))
|
||||
neighbors = "Kansas City", "Little Rock", "Dallas", "Santa Fe", "Dodge City"
|
||||
self.cities.append(City("Oklahoma City", neighbors))
|
||||
neighbors = "Nashville", "New Orleans", "Houston", "Dallas", "Oklahoma City", "Kansas City", "St Louis"
|
||||
self.cities.append(City("Little Rock", neighbors))
|
||||
neighbors = "Little Rock", "Houston", "San Antonio", "El Paso", "Oklahoma City"
|
||||
self.cities.append(City("Dallas", neighbors))
|
||||
neighbors = "Little Rock", "New Orleans", "San Antonio", "Dallas"
|
||||
self.cities.append(City("Houston", neighbors))
|
||||
neighbors = "Dallas", "Houston", "Monterrey", "El Paso"
|
||||
self.cities.append(City("San Antonio", neighbors))
|
||||
|
||||
# Badlands (4 cities)
|
||||
neighbors = "Winnipeg", "Miles City", "Calgary"
|
||||
self.cities.append(City("Regina", neighbors))
|
||||
neighbors = "Duluth", "Fargo", "Miles City", "Regina"
|
||||
self.cities.append(City("Winnipeg", neighbors))
|
||||
neighbors = "Regina", "Winnipeg", "Fargo", "Cheyenne", "Helena", "Calgary"
|
||||
self.cities.append(City("Miles City", neighbors))
|
||||
neighbors = "Duluth", "St Paul", "Cheyenne", "Miles City", "Winnipeg"
|
||||
self.cities.append(City("Fargo", neighbors))
|
||||
|
||||
# Haunted Wastes (5 cities)
|
||||
neighbors = "Fargo", "Omaha", "Denver", "Salt Lake City", "Helena", "Miles City"
|
||||
self.cities.append(City("Cheyenne", neighbors))
|
||||
neighbors = "Helena", "Cheyenne", "Denver", "Phoenix", "Cemetery City", "Portland", "Spokane"
|
||||
self.cities.append(City("Salt Lake City", neighbors))
|
||||
neighbors = "Cheyenne", "Omaha", "Dodge City", "Santa Fe", "Phoenix", "Salt Lake City"
|
||||
self.cities.append(City("Denver", neighbors))
|
||||
neighbors = "Denver", "Dodge City", "Oklahoma City", "El Paso", "Phoenix"
|
||||
self.cities.append(City("Santa Fe", neighbors))
|
||||
neighbors = "Salt Lake City", "Denver", "Santa Fe", "El Paso", "Hermosillo", "Baja", "Nuevos Angeles"
|
||||
self.cities.append(City("Phoenix", neighbors))
|
||||
|
||||
# Sierra Madre (4 cities)
|
||||
neighbors = "Dallas", "San Antonio", "Monterrey", "Chihuhua", "Hermosillo", "Phoenix", "Santa Fe"
|
||||
self.cities.append(City("El Paso", neighbors))
|
||||
neighbors = "El Paso", "Chihuhua", "Baja", "Phoenix"
|
||||
self.cities.append(City("Hermosillo", neighbors))
|
||||
neighbors = "El Paso", "Monterrey", "Hermosillo"
|
||||
self.cities.append(City("Chihuhua", neighbors))
|
||||
neighbors = "San Antonio", "Chihuhua", "El Paso"
|
||||
self.cities.append(City("Monterrey", neighbors))
|
||||
|
||||
# Cascadia (6 cities)
|
||||
neighbors = "Calgary", "Spokane", "Seattle"
|
||||
self.cities.append(City("Vancouver", neighbors))
|
||||
neighbors = "Regina", "Miles City", "Helena", "Spokane", "Vancouver"
|
||||
self.cities.append(City("Calgary", neighbors))
|
||||
neighbors = "Vancouver", "Spokane", "Portland"
|
||||
self.cities.append(City("Seattle", neighbors))
|
||||
neighbors = "Seattle", "Spokane", "Salt Lake City", "San Francisco"
|
||||
self.cities.append(City("Portland", neighbors))
|
||||
neighbors = "Calgary", "Helena", "Salt Lake City", "Portland", "Seattle", "Vancouver"
|
||||
self.cities.append(City("Spokane", neighbors))
|
||||
neighbors = "Miles City", "Cheyenne", "Salt Lake City", "Spokane"
|
||||
self.cities.append(City("Helena", neighbors))
|
||||
|
||||
# California (6 cities)
|
||||
neighbors = "Cemetery City", "Nuevos Angeles", "San Francisco"
|
||||
self.cities.append(City("Sacramento", neighbors))
|
||||
neighbors = "Salt Lake City", "Sacramento"
|
||||
self.cities.append(City("Cemetery City", neighbors))
|
||||
neighbors = "Portland", "Sacramento", "Nuevos Angeles", "Pacific Haven"
|
||||
self.cities.append(City("San Francisco", neighbors))
|
||||
neighbors = "San Francisco", "Nuevos Angeles"
|
||||
self.cities.append(City("Pacific Haven", neighbors))
|
||||
neighbors = "Sacramento", "Phoenix", "Baja", "Pacific Haven", "San Francisco"
|
||||
self.cities.append(City("Nuevos Angeles", neighbors))
|
||||
neighbors = "Phoenix", "Hermosillo", "Nuevos Angeles"
|
||||
self.cities.append(City("Baja", neighbors))
|
||||
|
||||
def getCityByName(self, name):
|
||||
for city in self.cities:
|
||||
if city.name == name:
|
||||
return city
|
||||
print("ERROR: city '" + name + "' is not defined")
|
||||
return 0
|
||||
|
||||
# Returns the length of the shortest way between two cities
|
||||
def distance(self, start, target):
|
||||
if start == target:
|
||||
return 0
|
||||
|
||||
dist = 1
|
||||
cities = [start]
|
||||
passedCities = []
|
||||
|
||||
while True:
|
||||
for city in cities:
|
||||
if target.name in city.neighbors:
|
||||
return dist
|
||||
passedCities.extend(cities)
|
||||
newCities = []
|
||||
for city in cities:
|
||||
for neighbor in city.neighbors:
|
||||
if neighbor not in passedCities:
|
||||
newCities.append(self.getCityByName(neighbor))
|
||||
cities = newCities
|
||||
dist = dist + 1
|
||||
|
||||
def getNeighbors(self, city, n): # n the degree
|
||||
if n < 1:
|
||||
print("ERROR: getNeighbors() needs n > 0")
|
||||
return False
|
||||
cities = [city]
|
||||
i = 1
|
||||
while n > 0:
|
||||
result = []
|
||||
for c in cities:
|
||||
for neighbor in c.neighbors:
|
||||
neighbor = self.getCityByName(neighbor)
|
||||
if self.distance(city, neighbor) == i and neighbor not in result:
|
||||
result.append(neighbor)
|
||||
cities = result
|
||||
n = n - 1
|
||||
i = i + 1
|
||||
return result
|
||||
|
||||
class MamaOConnell:
|
||||
|
||||
def __init__(self):
|
||||
board = Board() # TODO Board should be a "static" or "constant" class, see what we can do
|
||||
self.location = board.cities[random.randint(0, len(board.cities) - 1)]
|
||||
# We need at least 3 accesses to the city, to provide hints through different axes (but even cities with 3 accesses
|
||||
# can generate a triangle (like Bangor or Tampa), hence the need for 4 accesses)
|
||||
# It could be more proper to have a dedicated method to check if a city can be the location (using distance?)
|
||||
# Moreover, due to their location and their corner neighbors, Montreal and Jacksonville can never have enough hints
|
||||
# TODO Albany & Boston sometimes run in an infinte loop as well
|
||||
while len(self.location.neighbors) < 4 or self.location.name in ("Montreal", "Jacksonville"):
|
||||
self.location = board.cities[random.randint(0, len(board.cities) - 1)]
|
||||
|
||||
hints = [], [], []
|
||||
hintsDistance = random.randint(2, 3), random.randint(2, 3), random.randint(2, 3)
|
||||
while hintsDistance == (2, 2, 2):
|
||||
hintsDistance = random.randint(2, 3), random.randint(2, 3), random.randint(2, 3)
|
||||
|
||||
for h in range(0, 3):
|
||||
i = -1
|
||||
while i < hintsDistance[h] - 1:
|
||||
if i == -1:
|
||||
# First hop of hint
|
||||
city = board.getCityByName(self.location.neighbors[random.randint(0, len(self.location.neighbors) - 1)])
|
||||
if h == 1:
|
||||
while city in hints[0]:
|
||||
city = board.getCityByName(self.location.neighbors[random.randint(0, len(self.location.neighbors) - 1)])
|
||||
if h == 2:
|
||||
while city in hints[0] or city in hints[1]:
|
||||
city = board.getCityByName(self.location.neighbors[random.randint(0, len(self.location.neighbors) - 1)])
|
||||
hints[h].insert(0, city)
|
||||
i = 0
|
||||
else:
|
||||
do = True
|
||||
city = board.getCityByName(hints[h][i].neighbors[random.randint(0, len(hints[h][i].neighbors) - 1)])
|
||||
counter = 0
|
||||
while board.distance(city, self.location) < i + 2 or h >= 1 and city in hints[0] or h == 2 and city in hints[1]:
|
||||
if counter > len(hints[h][i].neighbors) + 5: # arbitrary failsafe
|
||||
i = i - 1
|
||||
do = False
|
||||
hints[h].pop()
|
||||
break
|
||||
city = board.getCityByName(hints[h][i].neighbors[random.randint(0, len(hints[h][i].neighbors) - 1)])
|
||||
counter = counter + 1
|
||||
if do:
|
||||
hints[h].insert(i + 1, city)
|
||||
i = i + 1
|
||||
|
||||
self.hint1 = hints[0][-1], hintsDistance[0]
|
||||
self.hint2 = hints[1][-1], hintsDistance[1]
|
||||
self.hint3 = hints[2][-1], hintsDistance[2]
|
||||
|
||||
# solver() returns False if criteria are not met (see comments in method), True if they are
|
||||
def solver(self):
|
||||
board = Board()
|
||||
hint1nodes = board.getNeighbors(self.hint1[0], self.hint1[1])
|
||||
hint2nodes = board.getNeighbors(self.hint2[0], self.hint2[1])
|
||||
cross = [city for city in hint1nodes if city in hint2nodes]
|
||||
if len(cross) == 1: # only one city remaining after 2 hints
|
||||
return False
|
||||
hint3nodes = board.getNeighbors(self.hint3[0], self.hint3[1])
|
||||
cross = [city for city in cross if city in hint3nodes]
|
||||
if len(cross) > 1: # multiple cities remaining after 3 hints
|
||||
return False
|
||||
return True
|
41
src/Player.py
Normal file
41
src/Player.py
Normal file
@ -0,0 +1,41 @@
|
||||
import random
|
||||
|
||||
class ConcessionCard:
|
||||
# Each card contains:
|
||||
# 6 cities to connect to the player's concession. There is no need to implement those.
|
||||
# 7 gold nuggets, as rewards when the player succefully connects a city to their concession. The player can choose
|
||||
# which nugget to earn, and then discovers the associated reward (between 11 and 17 coins).
|
||||
# A ConcessionCard is then composed of 7 nuggets, with the rewards randomly distributed.
|
||||
|
||||
def __init__(self):
|
||||
availableValues = [11, 12, 13, 14, 15, 16, 17]
|
||||
nuggetsNb = len(availableValues) - 1
|
||||
self.nuggets = []
|
||||
for n in range(0, 7):
|
||||
choice = random.randint(0, nuggetsNb - n)
|
||||
self.nuggets.append(availableValues[choice])
|
||||
availableValues.pop(choice)
|
||||
self.taken = set()
|
||||
|
||||
def getRemainingPepites(self):
|
||||
return {1, 2, 3, 4, 5, 6, 7} - self.taken
|
||||
|
||||
def takeReward(self, choice):
|
||||
if not choice.isdigit():
|
||||
print("Please choose a number.")
|
||||
return False
|
||||
choice = int(choice)
|
||||
if choice not in range(1, 8):
|
||||
print("This is not a valid number")
|
||||
return False
|
||||
if choice in self.taken:
|
||||
print(str(choice) + " has already been obtained.")
|
||||
return False
|
||||
self.taken.add(choice)
|
||||
print("Congrats! You obtained $" + str(self.nuggets[choice - 1]))
|
||||
|
||||
class Player:
|
||||
|
||||
def __init__(self, color):
|
||||
self.color = color
|
||||
self.concession = ConcessionCard()
|
24
src/TreasureCard.py
Normal file
24
src/TreasureCard.py
Normal file
@ -0,0 +1,24 @@
|
||||
class TreasureCard:
|
||||
|
||||
def __init__(self):
|
||||
self.treasures = [36, 33, 29, 27, 24]
|
||||
self.state = -1 # disabled
|
||||
|
||||
def enable(self):
|
||||
self.state = 0 # 0 means 0 treasures have been found
|
||||
|
||||
def getFoundNumber(self):
|
||||
if self.state == -1:
|
||||
print("Treasure hunt has not started yet or is completed.")
|
||||
return False
|
||||
return self.state
|
||||
|
||||
def takeTreasure(self):
|
||||
if self.state == -1:
|
||||
print("Treasure hunt has not started yet or is completed.")
|
||||
return False
|
||||
print("Congrats! You obtained $" + str(self.treasures[self.state]))
|
||||
self.state = self.state + 1
|
||||
if self.state == 5:
|
||||
print("All treasures have been found.")
|
||||
self.state = -1 # effectively disable treasure card
|
Reference in New Issue
Block a user