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master
Author | SHA1 | Date | |
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22a7798ed5 | |||
2ba1340ce8 | |||
2570974192 | |||
83b9f4f9d4 |
169
main.py
169
main.py
@ -2,117 +2,12 @@
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# Imports
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import os
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import random
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import jsonpickle
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from src.MamaOConnel import MamaOConnel
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class Circus:
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# There are:
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# 4 wagons of each colors (until 2 players' stop)
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# 2 wagons of each colors (until 3 players' stop)
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# 2 wagons of each colors (until 4 players' stop)
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# 2 wagons of each colors (until 5 players' stop)
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# NOTE: In the original distribution, the same color never appears twice in a row
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# We chose to remove this constraint, for the sake of simplicity
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def __init__(self, playersNb):
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wagonsPerColors = 2 * playersNb
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colors = "blue", "green", "black", "red", "yellow"
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remaining = {"blue": wagonsPerColors, "green": wagonsPerColors, "black": wagonsPerColors, "red": wagonsPerColors,\
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"yellow": wagonsPerColors}
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self.wagons = []
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for n in range(0, 5 * wagonsPerColors):
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color = colors[random.randint(0, 4)]
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while remaining[color] == 0:
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color = colors[random.randint(0, 4)]
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self.wagons.append(color)
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remaining[color] = remaining[color] - 1
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self.state = 0 # 0 means Circus is not used in game yet, 1 means next wagon in list is #1, and so on
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def enable(self):
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if self.state > 0:
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print("Circus is already in game.")
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return False
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self.state = 1
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def getNextColor(self):
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return self.wagons[self.state - 1]
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def takeWagon(self):
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if self.state == 0:
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print("Circus is not or no longer in game.")
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return False
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print("Player obtained a " + self.wagons[self.state - 1] + " circus sticker!")
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self.state = self.state + 1
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if self.state > len(self.wagons):
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print("Circus stickers are now depleted.")
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self.state = 0 # effectively disable circus
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class TreasureCard:
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def __init__(self):
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self.treasures = [36, 33, 29, 27, 24]
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self.state = -1 # disabled
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def enable(self):
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self.state = 0 # 0 means 0 treasures have been found
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def getFoundNumber(self):
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if self.state == -1:
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print("Treasure hunt has not started yet or is completed.")
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return False
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return self.state
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def takeTreasure(self):
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if self.state == -1:
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print("Treasure hunt has not started yet or is completed.")
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return False
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print("Congrats! You obtained $" + str(self.treasures[self.state]))
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self.state = self.state + 1
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if self.state == 5:
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print("All treasures have been found.")
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self.state = -1 # effectively disable treasure card
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class ConcessionCard:
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# Each card contains:
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# 6 cities to connect to the player's concession. There is no need to implement those.
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# 7 gold nuggets, as rewards when the player succefully connects a city to their concession. The player can choose
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# which nugget to earn, and then discovers the associated reward (between 11 and 17 coins).
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# A ConcessionCard is then composed of 7 nuggets, with the rewards randomly distributed.
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def __init__(self):
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availableValues = [11, 12, 13, 14, 15, 16, 17]
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nuggetsNb = len(availableValues) - 1
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self.nuggets = []
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for n in range(0, 7):
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choice = random.randint(0, nuggetsNb - n)
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self.nuggets.append(availableValues[choice])
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availableValues.pop(choice)
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self.taken = set()
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def getRemainingPepites(self):
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return {1, 2, 3, 4, 5, 6, 7} - self.taken
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def takeReward(self, choice):
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if not choice.isdigit():
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print("Please choose a number.")
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return False
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choice = int(choice)
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if choice not in range(1, 8):
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print("This is not a valid number")
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return False
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if choice in self.taken:
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print(str(choice) + " has already been obtained.")
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return False
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self.taken.add(choice)
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print("Congrats! You obtained $" + str(self.nuggets[choice - 1]))
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class Player:
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def __init__(self, color):
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self.color = color
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self.concession = ConcessionCard()
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from src.Circus import Circus
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from src.TreasureCard import TreasureCard
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from src.Player import Player, ConcessionCard
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from src.MamaOConnell import MamaOConnell
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class Game:
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@ -132,9 +27,9 @@ class Game:
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# General data to generate
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self.circus = Circus(playersNb)
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self.treasure = TreasureCard()
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self.mamaoc = MamaOConnel()
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self.mamaoc = MamaOConnell()
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while not self.mamaoc.solver():
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self.mamaoc = MamaOConnel()
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self.mamaoc = MamaOConnell()
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# Players
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self.players = []
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@ -142,6 +37,9 @@ class Game:
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color = input("Enter player " + str(n + 1) + "'s color: ")
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self.players.append(Player(color))
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# Stickers pools
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self.stickers = {'White': 0, 'Red': 0, 'Blue': 0, 'Yellow': 0, 'Green': 0, 'Black': 0}
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def getPlayerByColor(self, color):
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for player in self.players:
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if player.color.lower() == color.lower():
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@ -155,7 +53,7 @@ class Game:
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def disableConcession(self):
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self.concession = False
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# if number = 0 print Mama O'Connel's location, else print hint #number
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# if number = 0 print Mama O'Connell's location, else print hint #number
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def printMamaHint(self, number):
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if number not in range(0, 4):
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return False
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@ -164,17 +62,36 @@ class Game:
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print("")
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match number:
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case 0:
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print("Mama O'Connel is at: " + self.mamaoc.location.name)
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print("Mama O'Connell is at: " + self.mamaoc.location.name)
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case 1:
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print("Mama O'Connel is " + str(self.mamaoc.hint1[1]) + " cities from " + self.mamaoc.hint1[0].name)
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print("Mama O'Connell is " + str(self.mamaoc.hint1[1]) + " cities from " + self.mamaoc.hint1[0].name)
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case 2:
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print("Mama O'Connel is " + str(self.mamaoc.hint2[1]) + " cities from " + self.mamaoc.hint2[0].name)
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print("Mama O'Connell is " + str(self.mamaoc.hint2[1]) + " cities from " + self.mamaoc.hint2[0].name)
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case 3:
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print("Mama O'Connel is " + str(self.mamaoc.hint3[1]) + " cities from " + self.mamaoc.hint3[0].name)
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print("Mama O'Connell is " + str(self.mamaoc.hint3[1]) + " cities from " + self.mamaoc.hint3[0].name)
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print("")
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input("When you are done, press Enter.")
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os.system('clear')
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def takeSticker(self, color, nb):
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if not nb.isdigit() or int(nb) < 1:
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print("ERROR: Not a positive number")
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return False
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nb = int(nb)
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for c, n in self.stickers.items():
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if c.lower() == color.lower():
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if nb > n:
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print("ERROR: not enough stickers remaining.")
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return False
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else:
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self.stickers[c] = n - nb
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return True
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print("ERROR: color not found.")
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return False
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def newStickersBatch(self):
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self.stickers = {x: self.stickers[x] + 7 for x in self.stickers}
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def printStatus(self):
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print("")
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print("---------------------------------------------------------------------")
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@ -191,8 +108,13 @@ class Game:
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print("")
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if self.circus.state > 0:
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print("Circus next sticker color: " + self.circus.getNextColor())
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print("")
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if self.treasure.state > -1:
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print(f"Treasures found: {self.treasure.getFoundNumber()}")
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print("")
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print("Road stickers:")
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for color, nb in self.stickers.items():
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print(" " + color + ": " + str(nb))
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def saveData(self, path):
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savefile = open('./' + path, 'w+')
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@ -224,16 +146,17 @@ elif choice == "load":
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while True:
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myGame.printStatus()
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command = input("==> ")
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while command not in ('load', 'save', 'next year', 'exit', 'enable circus', 'take circus', 'enable concession',\
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'take concession', 'disable concession', 'enable treasure', 'take treasure', 'mama hint 1', 'mama hint 2',\
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'mama hint 3', 'mama location'):
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while command not in ('load', 'save', 'next year', 'exit', 'take sticker', 'batch sticker', 'enable circus',\
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'take circus', 'enable concession', 'take concession', 'disable concession', 'enable treasure', 'take treasure',\
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'mama hint 1', 'mama hint 2', 'mama hint 3', 'mama location'):
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print("")
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print("Available commands:")
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print(" Main: 'load', 'save', 'next year', 'exit'")
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print(" Stickers: 'take sticker', 'batch sticker'")
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print(" Circus: 'enable circus', 'take circus'")
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print(" Treasure: 'enable treasure', 'take treasure'")
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print(" Concessions: 'enable concession', 'take concession', 'disable concession'")
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print(" Mama O'Connel tracking: 'mama hint 1', 'mama hint 2', 'mama hint 3', 'mama location'")
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print(" Mama O'Connell tracking: 'mama hint 1', 'mama hint 2', 'mama hint 3', 'mama location'")
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command = input("==> ")
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print("")
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match command:
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@ -254,6 +177,12 @@ while True:
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myGame.yearId = myGame.yearId + 1
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case 'exit':
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exit()
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case 'take sticker':
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choice = input("Color ? ==> ")
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number = input("Nb ? ==> ")
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myGame.takeSticker(choice, number)
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case 'batch sticker':
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myGame.newStickersBatch()
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case 'enable circus':
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myGame.circus.enable()
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case 'take circus':
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43
src/Circus.py
Normal file
43
src/Circus.py
Normal file
@ -0,0 +1,43 @@
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import random
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class Circus:
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# There are:
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# 4 wagons of each colors (until 2 players' stop)
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# 2 wagons of each colors (until 3 players' stop)
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# 2 wagons of each colors (until 4 players' stop)
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# 2 wagons of each colors (until 5 players' stop)
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# NOTE: In the original distribution, the same color never appears twice in a row
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# We chose to remove this constraint, for the sake of simplicity
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def __init__(self, playersNb):
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wagonsPerColors = 2 * playersNb
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colors = "blue", "green", "black", "red", "yellow"
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remaining = {"blue": wagonsPerColors, "green": wagonsPerColors, "black": wagonsPerColors, "red": wagonsPerColors,\
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"yellow": wagonsPerColors}
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self.wagons = []
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for n in range(0, 5 * wagonsPerColors):
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color = colors[random.randint(0, 4)]
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while remaining[color] == 0:
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color = colors[random.randint(0, 4)]
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self.wagons.append(color)
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remaining[color] = remaining[color] - 1
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self.state = 0 # 0 means Circus is not used in game yet, 1 means next wagon in list is #1, and so on
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def enable(self):
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if self.state > 0:
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print("Circus is already in game.")
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return False
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self.state = 1
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def getNextColor(self):
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return self.wagons[self.state - 1]
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def takeWagon(self):
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if self.state == 0:
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print("Circus is not or no longer in game.")
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return False
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print("Player obtained a " + self.wagons[self.state - 1] + " circus sticker!")
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self.state = self.state + 1
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if self.state > len(self.wagons):
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print("Circus stickers are now depleted.")
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self.state = 0 # effectively disable circus
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@ -208,7 +208,7 @@ class Board:
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i = i + 1
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return result
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class MamaOConnel:
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class MamaOConnell:
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def __init__(self):
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board = Board() # TODO Board should be a "static" or "constant" class, see what we can do
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@ -273,7 +273,3 @@ class MamaOConnel:
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if len(cross) > 1: # multiple cities remaining after 3 hints
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return False
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return True
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# myMama = MamaOConnel()
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# while not myMama.solver():
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# myMama = MamaOConnel()
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41
src/Player.py
Normal file
41
src/Player.py
Normal file
@ -0,0 +1,41 @@
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import random
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class ConcessionCard:
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# Each card contains:
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# 6 cities to connect to the player's concession. There is no need to implement those.
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# 7 gold nuggets, as rewards when the player succefully connects a city to their concession. The player can choose
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# which nugget to earn, and then discovers the associated reward (between 11 and 17 coins).
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# A ConcessionCard is then composed of 7 nuggets, with the rewards randomly distributed.
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def __init__(self):
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availableValues = [11, 12, 13, 14, 15, 16, 17]
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nuggetsNb = len(availableValues) - 1
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self.nuggets = []
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for n in range(0, 7):
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choice = random.randint(0, nuggetsNb - n)
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self.nuggets.append(availableValues[choice])
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availableValues.pop(choice)
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self.taken = set()
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def getRemainingPepites(self):
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return {1, 2, 3, 4, 5, 6, 7} - self.taken
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def takeReward(self, choice):
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if not choice.isdigit():
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print("Please choose a number.")
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return False
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choice = int(choice)
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if choice not in range(1, 8):
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print("This is not a valid number")
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return False
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if choice in self.taken:
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print(str(choice) + " has already been obtained.")
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return False
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self.taken.add(choice)
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print("Congrats! You obtained $" + str(self.nuggets[choice - 1]))
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class Player:
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def __init__(self, color):
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self.color = color
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self.concession = ConcessionCard()
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24
src/TreasureCard.py
Normal file
24
src/TreasureCard.py
Normal file
@ -0,0 +1,24 @@
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class TreasureCard:
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def __init__(self):
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self.treasures = [36, 33, 29, 27, 24]
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self.state = -1 # disabled
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def enable(self):
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self.state = 0 # 0 means 0 treasures have been found
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def getFoundNumber(self):
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if self.state == -1:
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print("Treasure hunt has not started yet or is completed.")
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return False
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return self.state
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def takeTreasure(self):
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if self.state == -1:
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print("Treasure hunt has not started yet or is completed.")
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return False
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print("Congrats! You obtained $" + str(self.treasures[self.state]))
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self.state = self.state + 1
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if self.state == 5:
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print("All treasures have been found.")
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self.state = -1 # effectively disable treasure card
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Reference in New Issue
Block a user